We went through many iterations of what the right sound was, or what the right bass was.Ī lot of that was also tracking fan feedback with the early stuff we made public, just seeing what people’s reactions were. We have a big, virtual instrument library, so a lot of that was finding the right sound. And with some of the other instruments, we thought that updating the soundsets would benefit those instrument lines. So we really wanted to lock these down to stay as they were in the originals because they really work. Part of that was keeping a lot the original elements that really worked, that were really these signature sounds, like a lot of the ethnic flutes, and just instrument lines that were obviously not played on a synthesizer at a time. Our mantra, if I had to sum it up in one sentence, was “how would Stewart Copeland remake this music in 2018 if he had the same access to the tools we had 20 years after he made the original compositions?” The music sounds exactly as it should in this day of age, how did you manage to get it to sound so “on the dot?” That was sort of the start of the process, just doing a lot of research, looking at the mirror with a magnifying glass, trying to figure out what it’s about, and just getting immersed into the music to just get a better sense of how to approach this or do anything with the music that will give it a faithful feel with the intention of the original. Secondary was just analyzing the style of the compositions, like “what are the different instruments that give the music its sonic character and its fingerprint.” Some of the things were bells, organs, drums, some of the synthetic sources he started using in Spyro 2 and 3 to give some of the tracks a more electronic flavor. Off the bat it was all about finding out what I could about what makes the music what it is and part of it was listening to all of the music for days on end, analyzing what the music is all about, and some of the adjective that kept coming up were “charming,” “fun,” “innovative,” because at the time not a lot of games had this music that was really like attention demanding, like “hey listen to me, I have something to say here!” What was your process for starting this project? Especially with these beloved tracks already out there.Īs you said, the music really is beloved by fans and initially when we started the project I wanted to find, like, “what do people think about this music? What is the music all about? What gives the music its unique character?” Because, especially on this project, music has been such a big part of it, and a huge part of why people remember Spyro as they do, is because of the memorable music that was in the original titles. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland. Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy.
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